Turbine was an environment I worked on while at U4iA Games.
Game types on this map included deathmatch, team deathmatch, capture the flag, and control point.

Assets I created for this map include:
Tthe mesh for the large turbine buildings with the numbers, and used strip textures created by myself and the environment
team to texture it. I also created the large turbine, the canal metal frames, and the terrain texture.